The game uses excellent SVGA resolution to present all the menus and the actual racing action in flawless detail, down to the sponsor's advertising and background scenery. Beneath the polish lies an incredibly deep simulation that is sure to appeal to both the hardcore business simulation crowd and die-hard F1 fans.
If you enjoy the likes of Grand Prix Manager but don't want to deal with business aspects, you can toggle off many micromanagement details that limit the game's scope. You can also choose from multiple difficulty settings and change most other variables that affect the game to suit your preferences and skills. This excellent customizability F1MP should appeal to both casual and hardcore gamers alike.
All in all, F1MP is one of the most underrated titles you will ever come across - not only as a F1 manager sim, but even as a business simulation in general. If you are interested in professional sports management and want to play something a little different from the many soccer managers on the market, you definitely have to take a look at F1 Manager Professional. German developer Software added this great sports game to the list of sports simulations in the late nineties.
To begin with, F1 Management Professional has an extended learning curve due to the high attention to detail required to succeed in the game.
A user could play for years and still find new things to do and challenges to meet. Obviously, the game has great replay ability for that reason.
It is very complex and users looking for an imitation of Pole Position or some other basic driving game need not apply here.
The goal of F1MP is the same as most games of this nature. The user's team must be successful in order to make more money. More money can be used to make the user's team still more successful. Some of the decisions that are place in the user's hands include: choosing a capable pilot for the car; testing different styles of car; enhancing the performance of the car through mechanical knowledge; manufacturing merchandise; and otherwise financing the team and the car.
Obviously, the game has great replay ability for that reason. It is very complex and users looking for an imitation of Pole Position or some other basic driving game need not apply here. The goal of F1MP is the same as most games of this nature. The user's team must be successful in order to make more money. More money can be used to make the user's team still more successful.
Some of the decisions that are place in the user's hands include: choosing a capable pilot for the car; testing different styles of car; enhancing the performance of the car through mechanical knowledge; manufacturing merchandise; and otherwise financing the team and the car.
In order to be at all successful in F1MP, the user must not only have some business knowledge, but because he also does the job of the crew chief he needs to have some engineering skills, as well. With such a complex system to learn, one might fear F1MP would present an insurmountable challenge, but the developers included a wonderfully intuitive and manageable user interface that takes you through each aspect of micromanagement cleanly and clearly.
The interface is icon driven and presents all the charts, business models and other information very nicely. Moreover, for those gamers who are not seeking such a hardcore micro managerial experience, many of the game's aspects can be toggled off to become non-factors, making the game much simpler. The graphics are bright and colorful!
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